arborelia

The Cocoron "Heck%" Randomizer

A generated Cocoron character named "MYKI", with a lizard head, a wheeled base, and a music note as a weapon.

One of my favorite side projects I've made is the Cocoron Heck% Randomizer. This is not a randomizer that changes the game code. Instead, it changes how you play the game.

Cocoron is a charming 1991 Famicom game, with a Mega Man-like design, where you create your characters out of mix-and-match parts. You also choose your route through the world, and you play side-scrolling levels that change based on where on the map you're going from and to.

I'm not good at Cocoron. I've beaten it once I think. My wife Kat and our friend Bea are good at Cocoron. They can speedrun the game, but also they'd started playing the game a different way.

The game is full of possibilities, but in the speedrun, you create The Optimal Character and traverse The Optimal Route, and all the other possibilities that exist in the game don't matter. But in what Bea and Kat called "Heck%", instead of choosing your character attributes, you choose them randomly and have to play as the character you get, whose stats might be very poorly suited for the level you're in, or for anything really. You can also choose the route to play randomly.

I enjoyed watching Kat and Bea run this and I wanted to streamline it. First I made a chatbot that chooses the characters and route. But then I turned it into a web app, which does some neat stuff:

I should play Cocoron again sometime.

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#cocoron #projects #randomizer